Practicing the game jam format by making an entry for GMTK's first game jam in 2017, with the theme "Downwell's Dual Purpose Design". This project was made faithfully abiding by the rules and restrictions of the original Jam.

Even though the pressure and real constraints of an active jam were less intense with this project, I still think it was a great experience. The process of revealing the theme, developing a game idea, and implementing it on a strict timeline was fun and a good change of pace from the other projects I'm working on. 

Features to add with more time:

- 2 more levels featuring enemies and a final boss to explore combat.

- Enhance environments with props, diverse lighting, and varying room structures.

- Menus and minor adjustments to add customization and improvements to player experience.

Assets Used:

Synty Dungeon Pack, "Pixel art flame icon" from OpenGameArt, and various sounds from FreeSound.

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Daimonji-GMTK-win.zip 33 MB

Development log

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